大雪吞没整个城市,整个人类出不了门,外边都是怪物

1

Original Idea

大雪吞没整个城市,整个人类出不了门,外边都是怪物

2

AI Enhanced

[LOGLINE] A city is engulfed by heavy snowfall, trapping humanity indoors while terrifying monsters roam the streets outside. [SUBJECT & ACTION] The camera focuses on a group of fearful survivors huddled in a dimly lit room, peering through a frosted window as shadows of monstrous figures move in the blizzard outside. [ENVIRONMENT] The interior is cluttered with makeshift barricades and flickering candles, contrasting sharply with the howling storm and ominous silhouettes beyond the glass. [CAMERA & MOVEMENT] Slow dolly-in towards the group, then a quick pan to the window to capture their expressions of dread. [BEAT FLOW — 10s] • 0–3.3s: Close-up of the survivors’ anxious faces, highlighting their worry and fear. • 3.3–6.6s: Sudden cut to the window, revealing dark shapes moving through the snow, creating tension. • 6.6–10s: Return to the group as they hold their breath, one of them reaching for a weapon, leading to a silent moment of anticipation. [LIGHTING & COLOR] Dim, warm candlelight creates a stark contrast with the cool, bluish tones of the snowstorm outside, enhancing the feeling of isolation and fear. [VFX & CLEANUP] Subtle snowflakes visible against the window; soft focus on the background to emphasize foreground characters. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

Full Enhanced Sora Prompt

[LOGLINE] A city is engulfed by heavy snowfall, trapping humanity indoors while terrifying monsters roam the streets outside. [SUBJECT & ACTION] The camera focuses on a group of fearful survivors huddled in a dimly lit room, peering through a frosted window as shadows of monstrous figures move in the blizzard outside. [ENVIRONMENT] The interior is cluttered with makeshift barricades and flickering candles, contrasting sharply with the howling storm and ominous silhouettes beyond the glass. [CAMERA & MOVEMENT] Slow dolly-in towards the group, then a quick pan to the window to capture their expressions of dread. [BEAT FLOW — 10s] • 0–3.3s: Close-up of the survivors’ anxious faces, highlighting their worry and fear. • 3.3–6.6s: Sudden cut to the window, revealing dark shapes moving through the snow, creating tension. • 6.6–10s: Return to the group as they hold their breath, one of them reaching for a weapon, leading to a silent moment of anticipation. [LIGHTING & COLOR] Dim, warm candlelight creates a stark contrast with the cool, bluish tones of the snowstorm outside, enhancing the feeling of isolation and fear. [VFX & CLEANUP] Subtle snowflakes visible against the window; soft focus on the background to emphasize foreground characters. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

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