Low Poly dinamic figthing Game dragon ball theme, vibrant style, synthwave, 1990

1

Original Idea

Low Poly dinamic figthing Game dragon ball theme, vibrant style, synthwave, 1990 arcade, fast attacks, special attacks, energy balls, combos

2

AI Enhanced

[LOGLINE] A low poly dynamic fighting game set in a Dragon Ball-inspired world, featuring vibrant synthwave aesthetics reminiscent of 1990 arcade games, where players unleash fast attacks, special moves, energy balls, and intricate combos. [SUBJECT & ACTION] Players control stylized low poly characters that engage in high-energy battles, executing rapid strikes and flashy special attacks, while dodging and countering each other's moves with skillful combos. [ENVIRONMENT] The arena is a neon-lit landscape filled with retro-futuristic elements, featuring colorful gradients and pixelated backgrounds that evoke a nostalgic arcade atmosphere. [CAMERA & MOVEMENT] Dynamic tracking shots follow character movements; quick zoom-ins on special attacks; smooth pans across the arena during intense combos; occasional slow-motion effects for impactful moments. [BEAT FLOW — 10s] • 0–3.3s: The camera zooms in on the characters as they prepare for battle, showcasing their vibrant designs. • 3.3–6.6s: Fast-paced action with rapid cuts between attacks and defensive maneuvers, highlighting energy balls being launched. • 6.6–10s: A spectacular special attack is executed, with the camera pulling back to capture the full scale of the energy explosion. [LIGHTING & COLOR] Vibrant neon colors dominate the scene with contrasting shadows; pulsating lights sync with the action; dynamic highlights on characters during special moves to enhance impact. [VFX & CLEANUP] Subtle motion trails following fast movements; energy balls with glowing edges and a slight blur for speed; stable edges on characters to maintain clarity during fast action. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

Full Enhanced Sora Prompt

[LOGLINE] A low poly dynamic fighting game set in a Dragon Ball-inspired world, featuring vibrant synthwave aesthetics reminiscent of 1990 arcade games, where players unleash fast attacks, special moves, energy balls, and intricate combos. [SUBJECT & ACTION] Players control stylized low poly characters that engage in high-energy battles, executing rapid strikes and flashy special attacks, while dodging and countering each other's moves with skillful combos. [ENVIRONMENT] The arena is a neon-lit landscape filled with retro-futuristic elements, featuring colorful gradients and pixelated backgrounds that evoke a nostalgic arcade atmosphere. [CAMERA & MOVEMENT] Dynamic tracking shots follow character movements; quick zoom-ins on special attacks; smooth pans across the arena during intense combos; occasional slow-motion effects for impactful moments. [BEAT FLOW — 10s] • 0–3.3s: The camera zooms in on the characters as they prepare for battle, showcasing their vibrant designs. • 3.3–6.6s: Fast-paced action with rapid cuts between attacks and defensive maneuvers, highlighting energy balls being launched. • 6.6–10s: A spectacular special attack is executed, with the camera pulling back to capture the full scale of the energy explosion. [LIGHTING & COLOR] Vibrant neon colors dominate the scene with contrasting shadows; pulsating lights sync with the action; dynamic highlights on characters during special moves to enhance impact. [VFX & CLEANUP] Subtle motion trails following fast movements; energy balls with glowing edges and a slight blur for speed; stable edges on characters to maintain clarity during fast action. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

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