1
Original Idea
Low Poly dinamic figthing Game dragon ball theme, vibrant style, synthwave, 1990 arcade, fast attacks, special attacks, energy balls, combos
2
AI Enhanced
[LOGLINE]
A low poly dynamic fighting game set in a Dragon Ball-inspired world, featuring vibrant synthwave aesthetics reminiscent of 1990 arcade games, where players unleash fast attacks, special moves, energy balls, and intricate combos.
[SUBJECT & ACTION]
Players control stylized low poly characters that engage in high-energy battles, executing rapid strikes and flashy special attacks, while dodging and countering each other's moves with skillful combos.
[ENVIRONMENT]
The arena is a neon-lit landscape filled with retro-futuristic elements, featuring colorful gradients and pixelated backgrounds that evoke a nostalgic arcade atmosphere.
[CAMERA & MOVEMENT]
Dynamic tracking shots follow character movements; quick zoom-ins on special attacks; smooth pans across the arena during intense combos; occasional slow-motion effects for impactful moments.
[BEAT FLOW — 10s]
• 0–3.3s: The camera zooms in on the characters as they prepare for battle, showcasing their vibrant designs.
• 3.3–6.6s: Fast-paced action with rapid cuts between attacks and defensive maneuvers, highlighting energy balls being launched.
• 6.6–10s: A spectacular special attack is executed, with the camera pulling back to capture the full scale of the energy explosion.
[LIGHTING & COLOR]
Vibrant neon colors dominate the scene with contrasting shadows; pulsating lights sync with the action; dynamic highlights on characters during special moves to enhance impact.
[VFX & CLEANUP]
Subtle motion trails following fast movements; energy balls with glowing edges and a slight blur for speed; stable edges on characters to maintain clarity during fast action.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.
Full Enhanced Sora Prompt
[LOGLINE]
A low poly dynamic fighting game set in a Dragon Ball-inspired world, featuring vibrant synthwave aesthetics reminiscent of 1990 arcade games, where players unleash fast attacks, special moves, energy balls, and intricate combos.
[SUBJECT & ACTION]
Players control stylized low poly characters that engage in high-energy battles, executing rapid strikes and flashy special attacks, while dodging and countering each other's moves with skillful combos.
[ENVIRONMENT]
The arena is a neon-lit landscape filled with retro-futuristic elements, featuring colorful gradients and pixelated backgrounds that evoke a nostalgic arcade atmosphere.
[CAMERA & MOVEMENT]
Dynamic tracking shots follow character movements; quick zoom-ins on special attacks; smooth pans across the arena during intense combos; occasional slow-motion effects for impactful moments.
[BEAT FLOW — 10s]
• 0–3.3s: The camera zooms in on the characters as they prepare for battle, showcasing their vibrant designs.
• 3.3–6.6s: Fast-paced action with rapid cuts between attacks and defensive maneuvers, highlighting energy balls being launched.
• 6.6–10s: A spectacular special attack is executed, with the camera pulling back to capture the full scale of the energy explosion.
[LIGHTING & COLOR]
Vibrant neon colors dominate the scene with contrasting shadows; pulsating lights sync with the action; dynamic highlights on characters during special moves to enhance impact.
[VFX & CLEANUP]
Subtle motion trails following fast movements; energy balls with glowing edges and a slight blur for speed; stable edges on characters to maintain clarity during fast action.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.