hacer que una persona parecida a simon de cry of fear este en un fondo verde par

1

Original Idea

hacer que una persona parecida a simon de cry of fear este en un fondo verde para luego editar un video con croma, que se ponga hablar en camara

2

AI Enhanced

[LOGLINE] A character resembling Simon from a horror game stands in front of a green background, preparing to deliver a chilling monologue directly to the camera. [SUBJECT & ACTION] The character, with a distressed expression, speaks ominously into the camera, conveying a sense of dread and urgency. [ENVIRONMENT] The setting is a uniform green screen backdrop, allowing for post-production chroma keying to insert various eerie environments. [CAMERA & MOVEMENT] Static shot with a slight zoom-in to emphasize the character’s facial expressions as they speak. [BEAT FLOW — 10s] • 0–3.3s: Character stands in front of the green screen, taking a deep breath, preparing to speak. • 3.3–6.6s: The character begins to speak, their voice trembling slightly, as they engage directly with the audience. • 6.6–10s: The character’s expression intensifies, delivering a chilling line with a focused gaze, ending with a lingering look as the screen fades to black. [LIGHTING & COLOR] Soft, diffused lighting to create a somber atmosphere on the character, with a slight green tint reflecting off their skin to hint at the green screen. [VFX & CLEANUP] Subtle motion blur during the zoom-in; clean edges around the character for effective chroma keying. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

Full Enhanced Sora Prompt

[LOGLINE] A character resembling Simon from a horror game stands in front of a green background, preparing to deliver a chilling monologue directly to the camera. [SUBJECT & ACTION] The character, with a distressed expression, speaks ominously into the camera, conveying a sense of dread and urgency. [ENVIRONMENT] The setting is a uniform green screen backdrop, allowing for post-production chroma keying to insert various eerie environments. [CAMERA & MOVEMENT] Static shot with a slight zoom-in to emphasize the character’s facial expressions as they speak. [BEAT FLOW — 10s] • 0–3.3s: Character stands in front of the green screen, taking a deep breath, preparing to speak. • 3.3–6.6s: The character begins to speak, their voice trembling slightly, as they engage directly with the audience. • 6.6–10s: The character’s expression intensifies, delivering a chilling line with a focused gaze, ending with a lingering look as the screen fades to black. [LIGHTING & COLOR] Soft, diffused lighting to create a somber atmosphere on the character, with a slight green tint reflecting off their skin to hint at the green screen. [VFX & CLEANUP] Subtle motion blur during the zoom-in; clean edges around the character for effective chroma keying. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

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