1
Original Idea
hacer que una persona parecida a simon de cry of fear este en un fondo verde para luego editar un video con croma, que se ponga hablar en camara
2
AI Enhanced
[LOGLINE]
A character resembling Simon from a horror game stands in front of a green background, preparing to deliver a chilling monologue directly to the camera.
[SUBJECT & ACTION]
The character, with a distressed expression, speaks ominously into the camera, conveying a sense of dread and urgency.
[ENVIRONMENT]
The setting is a uniform green screen backdrop, allowing for post-production chroma keying to insert various eerie environments.
[CAMERA & MOVEMENT]
Static shot with a slight zoom-in to emphasize the character’s facial expressions as they speak.
[BEAT FLOW — 10s]
• 0–3.3s: Character stands in front of the green screen, taking a deep breath, preparing to speak.
• 3.3–6.6s: The character begins to speak, their voice trembling slightly, as they engage directly with the audience.
• 6.6–10s: The character’s expression intensifies, delivering a chilling line with a focused gaze, ending with a lingering look as the screen fades to black.
[LIGHTING & COLOR]
Soft, diffused lighting to create a somber atmosphere on the character, with a slight green tint reflecting off their skin to hint at the green screen.
[VFX & CLEANUP]
Subtle motion blur during the zoom-in; clean edges around the character for effective chroma keying.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.
Full Enhanced Sora Prompt
[LOGLINE]
A character resembling Simon from a horror game stands in front of a green background, preparing to deliver a chilling monologue directly to the camera.
[SUBJECT & ACTION]
The character, with a distressed expression, speaks ominously into the camera, conveying a sense of dread and urgency.
[ENVIRONMENT]
The setting is a uniform green screen backdrop, allowing for post-production chroma keying to insert various eerie environments.
[CAMERA & MOVEMENT]
Static shot with a slight zoom-in to emphasize the character’s facial expressions as they speak.
[BEAT FLOW — 10s]
• 0–3.3s: Character stands in front of the green screen, taking a deep breath, preparing to speak.
• 3.3–6.6s: The character begins to speak, their voice trembling slightly, as they engage directly with the audience.
• 6.6–10s: The character’s expression intensifies, delivering a chilling line with a focused gaze, ending with a lingering look as the screen fades to black.
[LIGHTING & COLOR]
Soft, diffused lighting to create a somber atmosphere on the character, with a slight green tint reflecting off their skin to hint at the green screen.
[VFX & CLEANUP]
Subtle motion blur during the zoom-in; clean edges around the character for effective chroma keying.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.