1
Original Idea
adolf hitler complaining at a Walmart about game prices
2
AI Enhanced
[LOGLINE]
Adolf Hitler stands in the electronics section of a Walmart, expressing his frustration over the rising prices of video games.
[SUBJECT & ACTION]
Hitler gestures animatedly as he complains about the cost of games, his face contorted with annoyance. He waves his arms dramatically, attracting the attention of nearby shoppers.
[ENVIRONMENT]
The scene takes place in a brightly lit Walmart, surrounded by shelves stocked with various video games and consoles, creating a stark contrast between the mundane retail setting and the historical figure's presence.
[CAMERA & MOVEMENT]
Start with a medium shot of Hitler in front of the game display, then pan slowly to capture the reactions of shoppers. A quick zoom in on his expressive face as he raises his voice, followed by a steady pull-back to reveal the surrounding environment.
[BEAT FLOW — 10s]
• 0–3.3s: Medium shot of Hitler standing by the game section, looking frustrated as he scans the prices.
• 3.3–6.6s: Close-up of Hitler's face contorting in disbelief, arms flailing as he complains loudly.
• 6.6–10s: Pull back to show curious shoppers glancing over, with Hitler still gesturing, the final second freezes on his animated expression.
[LIGHTING & COLOR]
Bright, fluorescent lighting typical of retail environments; vibrant colors of game covers pop against the more subdued tones of the store's interior.
[VFX & CLEANUP]
Subtle motion blur on Hitler's hand gestures; ensure stable edges to maintain clarity of the scene.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.
Full Enhanced Sora Prompt
[LOGLINE]
Adolf Hitler stands in the electronics section of a Walmart, expressing his frustration over the rising prices of video games.
[SUBJECT & ACTION]
Hitler gestures animatedly as he complains about the cost of games, his face contorted with annoyance. He waves his arms dramatically, attracting the attention of nearby shoppers.
[ENVIRONMENT]
The scene takes place in a brightly lit Walmart, surrounded by shelves stocked with various video games and consoles, creating a stark contrast between the mundane retail setting and the historical figure's presence.
[CAMERA & MOVEMENT]
Start with a medium shot of Hitler in front of the game display, then pan slowly to capture the reactions of shoppers. A quick zoom in on his expressive face as he raises his voice, followed by a steady pull-back to reveal the surrounding environment.
[BEAT FLOW — 10s]
• 0–3.3s: Medium shot of Hitler standing by the game section, looking frustrated as he scans the prices.
• 3.3–6.6s: Close-up of Hitler's face contorting in disbelief, arms flailing as he complains loudly.
• 6.6–10s: Pull back to show curious shoppers glancing over, with Hitler still gesturing, the final second freezes on his animated expression.
[LIGHTING & COLOR]
Bright, fluorescent lighting typical of retail environments; vibrant colors of game covers pop against the more subdued tones of the store's interior.
[VFX & CLEANUP]
Subtle motion blur on Hitler's hand gestures; ensure stable edges to maintain clarity of the scene.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.