1
Original Idea
DrDonut dies to a crystal in minecraft and gets really mad
2
AI Enhanced
[LOGLINE]
DrDonut experiences a frustrating demise at the hands of a deceptive crystal in a Minecraft world, leading to an explosive outburst of anger.
[SUBJECT & ACTION]
DrDonut, a determined player, encounters a shimmering crystal that unexpectedly causes his in-game death, triggering a fit of rage as he reacts to the shocking turn of events.
[ENVIRONMENT]
The scene is set in a vibrant Minecraft landscape, filled with blocky terrain, pixelated trees, and a glimmering crystal that stands out ominously.
[CAMERA & MOVEMENT]
Start with a close-up on DrDonut's character as he approaches the crystal, then quickly pull back to reveal the surrounding environment. Follow his movements with a swift pan as he reacts to the crystal's effect.
[BEAT FLOW — 10s]
• 0–3.3s: Close-up on DrDonut, showing determination as he navigates the terrain towards the crystal.
• 3.3–6.6s: The camera pulls back quickly to reveal the crystal, then a sudden flash occurs as he dies, capturing his shocked expression.
• 6.6–10s: DrDonut's face contorts in anger as he yells in frustration, followed by a wide shot of the surrounding Minecraft world, emphasizing his isolation.
[LIGHTING & COLOR]
Bright, saturated colors typical of Minecraft's aesthetic; a soft glow emanates from the crystal to highlight its allure and danger.
[VFX & CLEANUP]
Incorporate subtle pixelation effects as DrDonut dies, with a gentle fade on his figure; maintain clean edges throughout the scene.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.
Full Enhanced Sora Prompt
[LOGLINE]
DrDonut experiences a frustrating demise at the hands of a deceptive crystal in a Minecraft world, leading to an explosive outburst of anger.
[SUBJECT & ACTION]
DrDonut, a determined player, encounters a shimmering crystal that unexpectedly causes his in-game death, triggering a fit of rage as he reacts to the shocking turn of events.
[ENVIRONMENT]
The scene is set in a vibrant Minecraft landscape, filled with blocky terrain, pixelated trees, and a glimmering crystal that stands out ominously.
[CAMERA & MOVEMENT]
Start with a close-up on DrDonut's character as he approaches the crystal, then quickly pull back to reveal the surrounding environment. Follow his movements with a swift pan as he reacts to the crystal's effect.
[BEAT FLOW — 10s]
• 0–3.3s: Close-up on DrDonut, showing determination as he navigates the terrain towards the crystal.
• 3.3–6.6s: The camera pulls back quickly to reveal the crystal, then a sudden flash occurs as he dies, capturing his shocked expression.
• 6.6–10s: DrDonut's face contorts in anger as he yells in frustration, followed by a wide shot of the surrounding Minecraft world, emphasizing his isolation.
[LIGHTING & COLOR]
Bright, saturated colors typical of Minecraft's aesthetic; a soft glow emanates from the crystal to highlight its allure and danger.
[VFX & CLEANUP]
Incorporate subtle pixelation effects as DrDonut dies, with a gentle fade on his figure; maintain clean edges throughout the scene.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.