DrDonut dies to a crystal in minecraft and gets really mad

1

Original Idea

DrDonut dies to a crystal in minecraft and gets really mad

2

AI Enhanced

[LOGLINE] DrDonut experiences a frustrating demise at the hands of a deceptive crystal in a Minecraft world, leading to an explosive outburst of anger. [SUBJECT & ACTION] DrDonut, a determined player, encounters a shimmering crystal that unexpectedly causes his in-game death, triggering a fit of rage as he reacts to the shocking turn of events. [ENVIRONMENT] The scene is set in a vibrant Minecraft landscape, filled with blocky terrain, pixelated trees, and a glimmering crystal that stands out ominously. [CAMERA & MOVEMENT] Start with a close-up on DrDonut's character as he approaches the crystal, then quickly pull back to reveal the surrounding environment. Follow his movements with a swift pan as he reacts to the crystal's effect. [BEAT FLOW — 10s] • 0–3.3s: Close-up on DrDonut, showing determination as he navigates the terrain towards the crystal. • 3.3–6.6s: The camera pulls back quickly to reveal the crystal, then a sudden flash occurs as he dies, capturing his shocked expression. • 6.6–10s: DrDonut's face contorts in anger as he yells in frustration, followed by a wide shot of the surrounding Minecraft world, emphasizing his isolation. [LIGHTING & COLOR] Bright, saturated colors typical of Minecraft's aesthetic; a soft glow emanates from the crystal to highlight its allure and danger. [VFX & CLEANUP] Incorporate subtle pixelation effects as DrDonut dies, with a gentle fade on his figure; maintain clean edges throughout the scene. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

Full Enhanced Sora Prompt

[LOGLINE] DrDonut experiences a frustrating demise at the hands of a deceptive crystal in a Minecraft world, leading to an explosive outburst of anger. [SUBJECT & ACTION] DrDonut, a determined player, encounters a shimmering crystal that unexpectedly causes his in-game death, triggering a fit of rage as he reacts to the shocking turn of events. [ENVIRONMENT] The scene is set in a vibrant Minecraft landscape, filled with blocky terrain, pixelated trees, and a glimmering crystal that stands out ominously. [CAMERA & MOVEMENT] Start with a close-up on DrDonut's character as he approaches the crystal, then quickly pull back to reveal the surrounding environment. Follow his movements with a swift pan as he reacts to the crystal's effect. [BEAT FLOW — 10s] • 0–3.3s: Close-up on DrDonut, showing determination as he navigates the terrain towards the crystal. • 3.3–6.6s: The camera pulls back quickly to reveal the crystal, then a sudden flash occurs as he dies, capturing his shocked expression. • 6.6–10s: DrDonut's face contorts in anger as he yells in frustration, followed by a wide shot of the surrounding Minecraft world, emphasizing his isolation. [LIGHTING & COLOR] Bright, saturated colors typical of Minecraft's aesthetic; a soft glow emanates from the crystal to highlight its allure and danger. [VFX & CLEANUP] Incorporate subtle pixelation effects as DrDonut dies, with a gentle fade on his figure; maintain clean edges throughout the scene. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

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