蛇是银灰色 核心愿景:延续古埃及主题,从蛇的视角深入神秘暗室,感受诡异魔力与危险压迫感。 视觉身份:暗室充满古老遗物和碎石,古老符文闪烁诡异绿光,营造紧张惊悚

1

Original Idea

蛇是银灰色 核心愿景:延续古埃及主题,从蛇的视角深入神秘暗室,感受诡异魔力与危险压迫感。 视觉身份:暗室充满古老遗物和碎石,古老符文闪烁诡异绿光,营造紧张惊悚的超自然氛围;快速晃动和拉近的镜头增加心跳感。 独特元素:蛇视角、诡异绿光符文、复杂环境叠加惊悚镜头运动,让观众置身危险又神秘的古埃及遗迹深处。

2

AI Enhanced

[LOGLINE] A silver-gray snake navigates a mysterious dark chamber filled with ancient relics and stones, experiencing an eerie sense of magic and danger. [SUBJECT & ACTION] The snake slithers through the shadows, weaving between fragmented artifacts while ancient runes pulsate with an eerie green light, creating an atmosphere of tension and supernatural dread. [ENVIRONMENT] The dark chamber is cluttered with ancient relics and debris, illuminated sporadically by the flickering glow of strange green runes. [CAMERA & MOVEMENT] Handheld quick pan to follow the snake's movement; rapid zoom-ins on the glowing runes and surrounding relics to amplify the heartbeat sensation. [BEAT FLOW — 10s] • 0–3.3s: The silver-gray snake enters the frame, slithering cautiously through the dark chamber. • 3.3–6.6s: Close-ups of the snake's scales glimmering in the green light as it weaves through ancient artifacts, the runes glowing brighter. • 6.6–10s: The camera zooms in on a particularly vibrant rune, pulsating ominously as the snake pauses, the tension building in silence before fading to black. [LIGHTING & COLOR] Dim lighting with high contrast; the environment is steeped in shadows, punctuated by the eerie green glow from the runes, creating a foreboding atmosphere. [VFX & CLEANUP] Subtle motion blur to enhance speed; stable edges to maintain clarity of the artifacts and runes. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

Full Enhanced Sora Prompt

[LOGLINE] A silver-gray snake navigates a mysterious dark chamber filled with ancient relics and stones, experiencing an eerie sense of magic and danger. [SUBJECT & ACTION] The snake slithers through the shadows, weaving between fragmented artifacts while ancient runes pulsate with an eerie green light, creating an atmosphere of tension and supernatural dread. [ENVIRONMENT] The dark chamber is cluttered with ancient relics and debris, illuminated sporadically by the flickering glow of strange green runes. [CAMERA & MOVEMENT] Handheld quick pan to follow the snake's movement; rapid zoom-ins on the glowing runes and surrounding relics to amplify the heartbeat sensation. [BEAT FLOW — 10s] • 0–3.3s: The silver-gray snake enters the frame, slithering cautiously through the dark chamber. • 3.3–6.6s: Close-ups of the snake's scales glimmering in the green light as it weaves through ancient artifacts, the runes glowing brighter. • 6.6–10s: The camera zooms in on a particularly vibrant rune, pulsating ominously as the snake pauses, the tension building in silence before fading to black. [LIGHTING & COLOR] Dim lighting with high contrast; the environment is steeped in shadows, punctuated by the eerie green glow from the runes, creating a foreboding atmosphere. [VFX & CLEANUP] Subtle motion blur to enhance speed; stable edges to maintain clarity of the artifacts and runes. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

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