a person saying 67 while getting chased by a monster

1

Original Idea

a person saying 67 while getting chased by a monster

2

AI Enhanced

[LOGLINE] A person is frantically saying "67" while being chased by a terrifying monster through a dark, twisted alley. [SUBJECT & ACTION] The main character, filled with panic, repeatedly shouts "67" as they sprint down the alley, glancing back at the monstrous creature pursuing them. [ENVIRONMENT] The setting is a dimly lit, narrow alleyway with graffiti-covered walls and scattered debris, creating an atmosphere of tension and fear. [CAMERA & MOVEMENT] Handheld tracking shot following the character's erratic movements, with quick pans to capture the monster closing in. [BEAT FLOW — 10s] • 0–3.3s: The character bursts into the alley, breathless and terrified, saying "67" for the first time. • 3.3–6.6s: The camera whips around to reveal the monstrous figure lurking behind, prompting the character to run faster while repeating "67." • 6.6–10s: The character stumbles slightly, looking back one last time, before the shot cuts to the monster's menacing face as the screen fades to black. [LIGHTING & COLOR] Utilize harsh, flickering overhead lights casting deep shadows, with a cool color palette dominated by blues and grays to enhance the eerie atmosphere. [VFX & CLEANUP] Subtle motion blur during the chase sequence; stable edges to keep the focus on the characters and the environment without distractions. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

Full Enhanced Sora Prompt

[LOGLINE] A person is frantically saying "67" while being chased by a terrifying monster through a dark, twisted alley. [SUBJECT & ACTION] The main character, filled with panic, repeatedly shouts "67" as they sprint down the alley, glancing back at the monstrous creature pursuing them. [ENVIRONMENT] The setting is a dimly lit, narrow alleyway with graffiti-covered walls and scattered debris, creating an atmosphere of tension and fear. [CAMERA & MOVEMENT] Handheld tracking shot following the character's erratic movements, with quick pans to capture the monster closing in. [BEAT FLOW — 10s] • 0–3.3s: The character bursts into the alley, breathless and terrified, saying "67" for the first time. • 3.3–6.6s: The camera whips around to reveal the monstrous figure lurking behind, prompting the character to run faster while repeating "67." • 6.6–10s: The character stumbles slightly, looking back one last time, before the shot cuts to the monster's menacing face as the screen fades to black. [LIGHTING & COLOR] Utilize harsh, flickering overhead lights casting deep shadows, with a cool color palette dominated by blues and grays to enhance the eerie atmosphere. [VFX & CLEANUP] Subtle motion blur during the chase sequence; stable edges to keep the focus on the characters and the environment without distractions. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

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