1
Original Idea
a new creepypasta entity appears from the darkness of the void its jagged grin eager to rip asunder its enemies as its glowing whited out eyes stare blankly heavy use of non euclidean and fractal geometry
2
AI Enhanced
[LOGLINE]
A new creepypasta entity emerges from the darkness of the void, its jagged grin eager to rip asunder its enemies while its glowing, whited-out eyes stare blankly, showcasing heavy use of non-Euclidean and fractal geometry.
[SUBJECT & ACTION]
The entity, a grotesque silhouette, moves fluidly through a distorted space, its form shifting in impossible angles as it prepares to attack, embodying a sense of dread and malice.
[ENVIRONMENT]
The setting is a dark, void-like space that warps and shifts, featuring chaotic fractal patterns that disorient and provoke fear.
[CAMERA & MOVEMENT]
Slow zoom-in on the entity, then quick pan to follow its movement as it lunges, with a slight rotation to capture the non-Euclidean angles of its form.
[BEAT FLOW — 10s]
• 0–3.3s: The camera slowly zooms in on the dark void, revealing hints of the entity's jagged outline.
• 3.3–6.6s: The entity becomes fully visible, its glowing eyes fixating on the viewer, and it emits a low growl as it shifts shape.
• 6.6–10s: It lunges forward with a swift motion, capturing the viewer's attention, before the frame freezes just as it reaches out, leaving a chilling silence.
[LIGHTING & COLOR]
Dim, shadowy lighting enhances the ominous atmosphere, with sharp contrasts highlighting the entity’s jagged features and glowing eyes, while the fractal background pulsates in eerie hues of dark purples and blues.
[VFX & CLEANUP]
Subtle motion blur during the entity's movement; sharp, stable edges to emphasize its grotesque features and the chaotic environment.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.
Full Enhanced Sora Prompt
[LOGLINE]
A new creepypasta entity emerges from the darkness of the void, its jagged grin eager to rip asunder its enemies while its glowing, whited-out eyes stare blankly, showcasing heavy use of non-Euclidean and fractal geometry.
[SUBJECT & ACTION]
The entity, a grotesque silhouette, moves fluidly through a distorted space, its form shifting in impossible angles as it prepares to attack, embodying a sense of dread and malice.
[ENVIRONMENT]
The setting is a dark, void-like space that warps and shifts, featuring chaotic fractal patterns that disorient and provoke fear.
[CAMERA & MOVEMENT]
Slow zoom-in on the entity, then quick pan to follow its movement as it lunges, with a slight rotation to capture the non-Euclidean angles of its form.
[BEAT FLOW — 10s]
• 0–3.3s: The camera slowly zooms in on the dark void, revealing hints of the entity's jagged outline.
• 3.3–6.6s: The entity becomes fully visible, its glowing eyes fixating on the viewer, and it emits a low growl as it shifts shape.
• 6.6–10s: It lunges forward with a swift motion, capturing the viewer's attention, before the frame freezes just as it reaches out, leaving a chilling silence.
[LIGHTING & COLOR]
Dim, shadowy lighting enhances the ominous atmosphere, with sharp contrasts highlighting the entity’s jagged features and glowing eyes, while the fractal background pulsates in eerie hues of dark purples and blues.
[VFX & CLEANUP]
Subtle motion blur during the entity's movement; sharp, stable edges to emphasize its grotesque features and the chaotic environment.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.