Una telecamera di sorveglianza nella cameretta di un bambino riprende di notte.

1

Original Idea

Una telecamera di sorveglianza nella cameretta di un bambino riprende di notte. Sul pavimento c'è un giocattolo (es. un pupazzo vecchio, un'automobilina, un carillon). Lentamente, il giocattolo inizia a muoversi da solo, ma non è solo un movimento casuale: si sposta come se stesse "strisciando" , tutto deve essere iper realistico, movimenti naturali non distorti, tutto in inglese

2

AI Enhanced

[LOGLINE] A surveillance camera in a child's bedroom captures a toy moving on its own in the dead of night. [SUBJECT & ACTION] On the floor, an old stuffed animal (or a toy car or a music box) begins to move as if it is "slithering" across the carpet, showcasing hyper-realistic and naturally fluid movements. [ENVIRONMENT] The setting is a dimly lit child's bedroom, filled with soft toys and decorative elements that create a cozy yet slightly eerie atmosphere. [CAMERA & MOVEMENT] Static wide shot from the corner of the room, slowly zooming in on the floor as the toy begins to move. [BEAT FLOW — 10s] • 0–3.3s: The camera captures the stillness of the bedroom, focusing on the toy lying motionless on the floor. • 3.3–6.6s: The toy starts to shift slowly, the camera gradually zooms in, emphasizing the subtle movements of the toy as it "slithers." • 6.6–10s: The movement becomes more pronounced, the camera remains steady, revealing the toy's full path across the floor, while the final second shows the toy coming to a stop without any new dialogue. [LIGHTING & COLOR] Soft, low lighting with a cool blue hue to create a nighttime ambiance; shadows accentuate the corners of the room. [VFX & CLEANUP] Smooth motion tracking for the toy's movement; subtle shadow play to enhance realism; stable edges to maintain focus on the toy. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

Full Enhanced Sora Prompt

[LOGLINE] A surveillance camera in a child's bedroom captures a toy moving on its own in the dead of night. [SUBJECT & ACTION] On the floor, an old stuffed animal (or a toy car or a music box) begins to move as if it is "slithering" across the carpet, showcasing hyper-realistic and naturally fluid movements. [ENVIRONMENT] The setting is a dimly lit child's bedroom, filled with soft toys and decorative elements that create a cozy yet slightly eerie atmosphere. [CAMERA & MOVEMENT] Static wide shot from the corner of the room, slowly zooming in on the floor as the toy begins to move. [BEAT FLOW — 10s] • 0–3.3s: The camera captures the stillness of the bedroom, focusing on the toy lying motionless on the floor. • 3.3–6.6s: The toy starts to shift slowly, the camera gradually zooms in, emphasizing the subtle movements of the toy as it "slithers." • 6.6–10s: The movement becomes more pronounced, the camera remains steady, revealing the toy's full path across the floor, while the final second shows the toy coming to a stop without any new dialogue. [LIGHTING & COLOR] Soft, low lighting with a cool blue hue to create a nighttime ambiance; shadows accentuate the corners of the room. [VFX & CLEANUP] Smooth motion tracking for the toy's movement; subtle shadow play to enhance realism; stable edges to maintain focus on the toy. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

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