1
Original Idea
电影写实画面,埃及蛇突破法老庙
2
AI Enhanced
[LOGLINE]
A cinematic, realistic portrayal of a snake breaking through the ancient walls of a Pharaoh's temple in Egypt.
[SUBJECT & ACTION]
The scene focuses on a large, sinuous snake as it emerges from the cracks of the temple, its scales shimmering in the dim light, embodying both grace and menace.
[ENVIRONMENT]
The setting is a weathered Pharaoh's temple in Egypt, with intricate hieroglyphs adorning the stone surfaces, dust motes suspended in the air, and shadows casting an eerie atmosphere.
[CAMERA & MOVEMENT]
Handheld tracking shot following the snake as it slithers, smoothly pushing in closer to capture the texture of its scales and the details of the temple's architecture.
[BEAT FLOW — 10s]
• 0–3.3s: The camera starts with a wide shot of the temple, revealing the vastness of the ancient structure.
• 3.3–6.6s: The snake breaks through the wall, the camera shifts to a close-up of its head emerging, fangs glinting.
• 6.6–10s: The shot transitions to a low-angle view of the snake as it fully exits, coiling on the ground, the temple looming ominously in the background.
[LIGHTING & COLOR]
Soft, natural lighting with a warm amber hue highlighting the temple's textures, contrasting with the cooler tones of the snake's scales to create depth.
[VFX & CLEANUP]
Subtle motion blur on the snake’s movements; clear edges on the temple's features to enhance the realistic effect.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.
Full Enhanced Sora Prompt
[LOGLINE]
A cinematic, realistic portrayal of a snake breaking through the ancient walls of a Pharaoh's temple in Egypt.
[SUBJECT & ACTION]
The scene focuses on a large, sinuous snake as it emerges from the cracks of the temple, its scales shimmering in the dim light, embodying both grace and menace.
[ENVIRONMENT]
The setting is a weathered Pharaoh's temple in Egypt, with intricate hieroglyphs adorning the stone surfaces, dust motes suspended in the air, and shadows casting an eerie atmosphere.
[CAMERA & MOVEMENT]
Handheld tracking shot following the snake as it slithers, smoothly pushing in closer to capture the texture of its scales and the details of the temple's architecture.
[BEAT FLOW — 10s]
• 0–3.3s: The camera starts with a wide shot of the temple, revealing the vastness of the ancient structure.
• 3.3–6.6s: The snake breaks through the wall, the camera shifts to a close-up of its head emerging, fangs glinting.
• 6.6–10s: The shot transitions to a low-angle view of the snake as it fully exits, coiling on the ground, the temple looming ominously in the background.
[LIGHTING & COLOR]
Soft, natural lighting with a warm amber hue highlighting the temple's textures, contrasting with the cooler tones of the snake's scales to create depth.
[VFX & CLEANUP]
Subtle motion blur on the snake’s movements; clear edges on the temple's features to enhance the realistic effect.
[NEGATIVE DIRECTIVES]
No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.