电影写实画面,埃及蛇突破法老庙

1

Original Idea

电影写实画面,埃及蛇突破法老庙

2

AI Enhanced

[LOGLINE] A cinematic, realistic portrayal of a snake breaking through the ancient walls of a Pharaoh's temple in Egypt. [SUBJECT & ACTION] The scene focuses on a large, sinuous snake as it emerges from the cracks of the temple, its scales shimmering in the dim light, embodying both grace and menace. [ENVIRONMENT] The setting is a weathered Pharaoh's temple in Egypt, with intricate hieroglyphs adorning the stone surfaces, dust motes suspended in the air, and shadows casting an eerie atmosphere. [CAMERA & MOVEMENT] Handheld tracking shot following the snake as it slithers, smoothly pushing in closer to capture the texture of its scales and the details of the temple's architecture. [BEAT FLOW — 10s] • 0–3.3s: The camera starts with a wide shot of the temple, revealing the vastness of the ancient structure. • 3.3–6.6s: The snake breaks through the wall, the camera shifts to a close-up of its head emerging, fangs glinting. • 6.6–10s: The shot transitions to a low-angle view of the snake as it fully exits, coiling on the ground, the temple looming ominously in the background. [LIGHTING & COLOR] Soft, natural lighting with a warm amber hue highlighting the temple's textures, contrasting with the cooler tones of the snake's scales to create depth. [VFX & CLEANUP] Subtle motion blur on the snake’s movements; clear edges on the temple's features to enhance the realistic effect. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

Full Enhanced Sora Prompt

[LOGLINE] A cinematic, realistic portrayal of a snake breaking through the ancient walls of a Pharaoh's temple in Egypt. [SUBJECT & ACTION] The scene focuses on a large, sinuous snake as it emerges from the cracks of the temple, its scales shimmering in the dim light, embodying both grace and menace. [ENVIRONMENT] The setting is a weathered Pharaoh's temple in Egypt, with intricate hieroglyphs adorning the stone surfaces, dust motes suspended in the air, and shadows casting an eerie atmosphere. [CAMERA & MOVEMENT] Handheld tracking shot following the snake as it slithers, smoothly pushing in closer to capture the texture of its scales and the details of the temple's architecture. [BEAT FLOW — 10s] • 0–3.3s: The camera starts with a wide shot of the temple, revealing the vastness of the ancient structure. • 3.3–6.6s: The snake breaks through the wall, the camera shifts to a close-up of its head emerging, fangs glinting. • 6.6–10s: The shot transitions to a low-angle view of the snake as it fully exits, coiling on the ground, the temple looming ominously in the background. [LIGHTING & COLOR] Soft, natural lighting with a warm amber hue highlighting the temple's textures, contrasting with the cooler tones of the snake's scales to create depth. [VFX & CLEANUP] Subtle motion blur on the snake’s movements; clear edges on the temple's features to enhance the realistic effect. [NEGATIVE DIRECTIVES] No text overlays, no watermarks, no duplicated limbs, avoid jitter/flicker, no floating artifacts, no lip-sync drift.

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